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Archive for the ‘4D’ Category

Here are few tips regarding the 4D v11 Plug-in development (particularly using the XCode): By default the Architecture mode for the Project Development Configuration is “Native Architecture of Build Machine”. This means if you are developing this plug-in on the Mac Intel machine, your plug-in will not work on the 4D if it’s running in […]

or the last couple of days, I have been working on the migration of one of the 4D Plug-in to the v11, and it has been a fun and frustrating experience (to some extent). It was frustrating, because there is very little help available, and there is no starting guide. You have to explore and […]